Hibiki Tachibana Released

•August 1, 2015 • Leave a Comment

Hibiki Tachibana now available for download:

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Hibiki Tachibana Progress

•July 28, 2015 • Leave a Comment

This is the model for the Nekomimi Glados Puzzle game winner on Steam OC group. Got the model from me

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Banzai Escape Another Teaser Gameplay

•June 7, 2015 • 1 Comment

Here another progress on Banzai Escape Development

Final result will be defer from it

Thank You~!

TeaserWhatsNew

•June 2, 2015 • 2 Comments

Tangkapan layar 2015-05-05 13.17.30 Tangkapan layar 2015-05-09 00.52.35 Tangkapan layar 2015-06-03 00.51.36 Tangkapan layar 2015-06-03 00.52.52 Tangkapan layar 2015-06-03 00.53.15 Tangkapan layar 2015-06-03 00.53.43

Unity3D Eye Focus and Head Look

•April 28, 2015 • 2 Comments

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Unity 3d 2D Eye Focus and head look By XenoAisam

Hello guys! long time no see. This time I provide some useful tools that I made myself using unity scripting and it’s for Unity-er guys like me.

It’s useful stuff for the people who make anime model and use it in unity3d. It’s free.

Sorry, no new 3d model so far for now :P

First Items:

2D Eyes Focus

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2D eyes focus is suitable for the model which is using fully textured on eyes area. A bit of step to do start up but its less bug so far.

Requirement:

  • Unity 3D
  • 3D model which only use a texture for each eyes. Example: (Eye texture)
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Steps:

+Open your ready model and Export using FBX. :
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+Import the model into Unity. Make sure the size in Unity is proper scale 1 , 1 , 1
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+Import the custom package of “2D Eyes Focus’

+Add Xeno Eye Iris Focus Component on 3D model inspector
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+Set ‘Head Model’ or any model which have Eyes Material on it
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+For the “Eye Level” you need to create child GameObject on your model.
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+Make sure the axis of Z (Blue) is aligned with your model facing.
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+Now you can rename your ‘GameObject’ with ‘EyeLevel. And now make the head bone as its parent
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+Now set the transform position of ‘Eye Level’ to all 0, 0, 0.
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Probably you want to set your rotation to 80, 270, 0. But make sure your ‘Eye Level’ z-axis is facing same direction with your model face.

+Now you can drag the ‘Eye level’ into the empty slot of Eye level in 2d eye focus inspector
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+’Target’ Empty slot is the target for the iris to focus/tracking/follow around. It’s up to you what kind of target you want to use.
If you want to use script and change the target in real-time, use this method to call:
var NewTarget : Transform;
var EyeFocusScript : XenoEyeIrisFocus;

function NewTargetting(){
EyeFocusScript.Target = NewTarget;
}

+Eye Setting drop down to setting the eyes. It’s all explanatory in the inspector
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Have a nice trying :)

Head Look

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This is simple head look script that orientate the head to face the target position.
Not as powerful as the one in Unity example demo head look, but this one is easy to modify.
It’s also self explanatory and you can try ahead yourself :)

DOWNLOAD EYE IRIS FOCUS

DOWNLOAD HEAD LOOK

Banzai Escape Public Beta Demo Released

•January 25, 2015 • 4 Comments

BANZAI ESCAPE PUBLIC BETA DEMO
Released

It’s in beta version, so thats mean got many error and room for improvement.

Please give feedback/report any error/suggestion for improvement
thank you

https://play.google.com/store/apps/details?id=com.XenoAisam.BanzaiEscape

Screenshot_2014-12-08-20-14-28

Latest news from XenoAisam

•January 23, 2015 • Leave a Comment

logo

Here is the latest video of the game in development:

Its a teaser or slight preview of the progress for the Banzai Escape game. I just hope to finish it soon.

Also, i did create simple games for you guys to waste some of your time

Tangkapan layar 2015-01-23 19.06.18

It is call, GHOST WALL.

Just navigate through maze and into a portal… without touching the wall! Can you do it?

Here the link:

https://dl.dropboxusercontent.com/u/6554249/GhostWall/GhostWall.html

Thats all~ Sorry for lacking words to say nowadays. I’m busy as always

But hope you guys enjoy your new 2015 year :D

 
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