•August 28, 2014 • 4 Comments
In the progress, i already did some optimization through designing this level. I add some “AreaPortal” (name identical from source hammer editor) but use manual scripting to disable part of the level from being draw at once. This will increase performance in FPS (hopefully). The drawback is the stutter (probably from low phone RAM?) when to enable new complex map at front. Well not really noticeable in some part but i need to learn some more for optimization technique. Too bad, free version of Unity not support auto-LOD…. i’m sad.
By the way, here sneak peek of gameplay:
•August 17, 2014 • 1 Comment
Just only 3 images. So where is the level 2 and 1 progress? Well secret for now… Consider this as teaser.
•April 18, 2014 • 6 Comments
How long i didn’t post a news here? XD
Sorry for long hiatus. I’m really dont have any new update to show. But now i got new awesome update! Here:
Its Nekomimi GLaDOS for android! A new game i just published into Google Play. So for the android user, feel free to download and play it! and don’t forget to give starsss XD
Just simply click at link/image above to redirect to google play
•December 31, 2013 • 1 Comment
The WordPress.com stats helper monkeys prepared a 2013 annual report for this blog.
Here’s an excerpt:
The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 73,000 times in 2013. If it were an exhibit at the Louvre Museum, it would take about 3 days for that many people to see it.
Click here to see the complete report.
•November 3, 2013 • 11 Comments
its more like SPECTRE-esque concept bridge. Its modified for OC use. Work is still in progress
•September 24, 2013 • 2 Comments
New feature of Katyusha added into gmod:
added NPC features
- Only allow movement such following you, walking and running
- Only smg can be use for now
Please download at my site. On the same link of Katyusha download