Free Miku Model
I’ve decide to release my Miku model in 3dsmax format (.max) for free. Recently, i receive too many request asking to port Miku into l4d2. Sorry! I just dont have time for it, so i let you guys to “PIY” (port-it-yourself). So ask someone who really good on this porting to port it for you! First i would suggest you guys use 3ds max 7! the one i use it untill now. I don’t want to any compatible issue appear because the bone is rig in max7, the latest max maybe come up different setting.
Miku at first is not my copyright.. but the model i create from zero plane to have a figure .. be considerate of someone hardwork, at least give a credits and donation to the maker, OK?
Miku model divided into 2, For Hl2 use and L4d use
Miku for HL2
Here is the max file:
http://dl.dropbox.com/u/6554249/Miku/MikuV2_5.rar
here is qc file in case you want to compile and have the example:
http://dl.dropbox.com/u/6554249/Miku/Miku.qc
here is Miku expression .vta file:
http://dl.dropbox.com/u/6554249/Miku/mikuexpression.rar
Miku for L4D
Here is the max file:
http://dl.dropbox.com/u/6554249/Miku/Miku_Zoey.rar
here is qc file use for l4d in case you want to compile and have the example:
http://dl.dropbox.com/u/6554249/Miku/Zoey.qc
here is Miku expression .vta file use for l4d:
http://dl.dropbox.com/u/6554249/Miku/mikuzoeyexpression.rar
Miku Texture
Miku texture in .tga format
http://dl.dropbox.com/u/6554249/Miku/MikuTexture.rar
Happy downloading



Soul Eater







This is great news, I was needing a hair reference so I can get better at modeling hair.
I’m one of those people who learn through example. >___>
uhuh i thought no one even care about the model… 0_o
Well, maybe your average person doesn’t care, but from a modeler’s perspective this is golden, especially the hands, they are the best modeled hands I’ve ever seen and that shows you really put your heart in to your model.
And I’m still wrapping my head around how you made the hair, it seems like layers with progressively smaller and more detailed hair plus a mold for the back of the head.
Ouch… Free?
Mmmm, I think i’ll can learning a 3D Model from you.
But right now i would say…
Thank youuuuuuu – Xeno sama ^^
glad you guys like it
Why does the body not show up in the render window o-o?
maybe the radiosity render still on?
Nvm. I messed up the textures.
I feel like a choob but does it have bones for 3Ds?
yeah it does~ default bones used for hl2
Wait how do I use them again in 3Ds? I somehow cant manipulate them. Or is it me?
I’m having trouble compiling it.
I seem to compile it and able to run it on l4d2, however gameplay lag like hell. Like theres some sort of overloading kind of lag.
I check the console command but don’t see any error.
I was able to got her to hold axe on her hand rather than sticking out from other bones.
What compiler you using?
i just use GUIStudioMDL.. 0_o
Wew.Niiiiiiiiceeeeee.
This is extremely helpful for practicing modeling!
I really like the face structure.
And THANKS!
Love this model, it’s perfect to practice modeling with!
Just having a lot of trouble with the body texture, 3ds max keeps looking for the alpha and that’s not included in the textures folder, so Miku is transparent atm, except for her head, which looks rather…. unique
For some reason the rest works fine.
Using 3ds max 2011 btw, maybe that has something to do with it
the texture point to bmp… but the texture i upload is tga… you just need to manually assign it~
Hi^^.
I tried to open it in 3ds max
but after I opened it i get the message that bitemaps were missing
I can´´t find it in one of your downloads.
Need Help please
the texture i upload is tga… you just need to manually assign it~
im relly grateful for the model i was seeking an anime model for reference but couldn’t find it until now, im relly relly thankful you saved me ^_^
thank you~ and have fun on using it
Ever thought of making tutorials? =D These models are really great, only a shame they don’t work perfectly on the later 3Ds Max versions. I’d love to work further with other models =D
hello, would you mind importing oe of these to .pmd (polygon model) or .x (Direct3DX)
Thank you.
-Parkman202
I like the rendering mode for your model: http://filesmelt.com/dl/Rendered_image_00.png
Also I can’t move the limbs, that means I’ll need to rig it myself ?
the bone is hiden… just right click on viewport to unhide all bone
Ok, it works now. Thanks !
Hi All idk How To put bones For hair?
the model already have bone, you just need to unhide it